Kryx RPGThemesCreatures
Blood Ooze

Blood Ooze

Large ooze
Challenge
2

STR
2
DEX
−2
CON
2
INT
−2
WIS
−2
CHA
−5

45
6d10+12
10
Fort
+3
Ref
+1
Will
−2
Damage resistances acid
Damage immunities lightning, slashing
Condition immunities blinded, charmed, deafened, exhausted, frightened, prone

Speed 4 m., climb 4 m.
Skills Insight −2 (9), Occult +0 (11), Perception −2 (9), Stealth +0 (11)
Senses blindsight 10 m. (blind beyond this radius)

Amorphous. The ooze can move through a space as narrow as 2 centimeters wide without squeezing.

Maneuvers. The blood ooze uses maneuvers (maneuver save Difficulty 12). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, grapple, spring attack

Spellcasting. The blood ooze uses Occult (Int) to cast spells (spell save Difficulty 8, +0 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): blood siphon

1 mana: avasculate, blood armor, blood drain, bloodhound, inflict wounds

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Reactions

Split. When an ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 health. Each new ooze has health equal to half the original ooze’s, rounded down. New oozes are one size smaller than the original ooze.

homebrew

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.