Blink DogMedium fey
Keen Hearing and Smell. The dog has advantage on Perception checks that rely on hearing or smell.
Maneuvers. The blink dog uses maneuvers (maneuver save Difficulty 14). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:
Pack Tactics. The blink dog has advantage on an attack roll against a creature if at least one of the blink dog’s allies is within 1 meter of the creature and the ally isn’t incapacitated.
Running Leap. With a 2-meter running start, the blink dog can long jump up to 5 meters.
Bite (2/turn). Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 5 (1d8 + 1) piercing damage.
As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.
You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).
You can increase the damage for each additional stamina die expended.