Baboon

Small animal
Challenge

STR
−1
DEX
2
CON
0
INT
−3
WIS
1
CHA
−2

3
1d6
14
Fort
+0
Ref
+1
Will
+0

Speed 5 m., climb 5 m.
Skills

Maneuvers. The baboon uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: fling, grapple, spring attack

Pack Tactics. The baboon has advantage on attacks made against a creature if at least one of the baboon’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Actions (1)

Bite. Melee Weapon Attack: −1 to hit. Hit: 1 (1d4 − 1) piercing damage.

Forest, Hillsrd

Maneuvers

As an action you can attempt to grab and throw a creature that is your size or smaller with a natural weapon such as a tentacle. The creature must make a Reflex saving throw.

On a failure, you throw it 2 meters away from you where it falls prone and takes bludgeoning damage equal to the stamina die.

On a critical failure, you throw it twice as far and it takes twice as much damage.

Enhance

You can increase the damage, target a creature of a larger size, and throw the creature an additional 2 meters for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.