Baboon
Small animal- Challenge
- STR
- −1
- DEX
- 2
- CON
- 0
- INT
- −3
- WIS
- 1
- CHA
- −2
- Fort
- +0
- Ref
- +1
- Will
- +0
Maneuvers. The baboon uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:
1 stamina die: fling, grapple, spring attack
Pack Tactics. The baboon has advantage on attacks made against a creature if at least one of the baboon’s allies is within 1 meter of the creature and the ally isn’t incapacitated.
Actions (1)
Bite. Melee Weapon Attack: −1 to hit. Hit: 1 (1d4 − 1) piercing damage.
Maneuvers
As an action you can attempt to grab and throw a creature that is your size or smaller with a natural weapon such as a tentacle. The creature must make a Reflex saving throw.
On a failure, you throw it 2 meters away from you where it falls prone and takes bludgeoning damage equal to the stamina die.
On a critical failure, you throw it twice as far and it takes twice as much damage.
Enhance
You can increase the damage, target a creature of a larger size, and throw the creature an additional 2 meters for each additional stamina die expended.
As an action, make a melee weapon attack and a Brawn check to grapple the creature.
Enhance
You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.