Ape

Ape

Medium animal
Challenge

STR
3
DEX
2
CON
2
INT
−2
WIS
1
CHA
−2

19
3d8+6
14
Fort
+3
Ref
+3
Will
−1

Speed 5 m., climb 5 m.
Skills Athletics +4 (15), Brawn +4 (15), Perception +2 (13)

Maneuvers. The ape uses maneuvers (maneuver save Difficulty 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: grapple, hammer through, spring attack

Actions (2)

Fist. Melee Weapon Attack: +4 to hit. Hit: 6 (1d6 + 3) bludgeoning damage.

Rock (1/turn). Melee or Ranged Weapon Attack: +4 to hit (with disadvantage if the target is within 1 meter), reach 1 m. or range 3/10 m. Hit: 6 (1d6 + 3) bludgeoning damage.

Forestsrd

Maneuvers

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, make a weapon attack with a melee weapon that deals bludgeoning damage and then hammer through the target. Each creature within 1 meter of the target and within your weapon’s reach must make a Reflex saving throw.

On a failure, it takes bludgeoning damage equal to the stamina die.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.