As two actions, you create a vial of orange and green liquid. As an action, a creature can coat one weapon with the oil to cause it to inject poison into creatures it hits. Alternatively, a creature can throw this vial at a point within 5 meters, shattering it on impact. A cloud of poisonous gas affects a creature in the space where the vial shatters. A creature is affected even if they hold their breath or don’t need to breathe. The creature must make a Fortitude saving throw.

On a failure, it takes 4d6 poison damage and is stunned until the end of its next turn.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

Augment
You can augment this concoction with the following options, expending catalysts for each option.
  • You can increase the damage by 6d6 for each additional catalyst expended.

  • You can expend 1 additional catalyst so the duration changes to 1 minute/catalyst, unstable and the creature is stunned for the duration. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • You can expend 1 additional catalyst so the creature is paralyzed instead of stunned.