As an action, you can create this bomb. As an action, a creature can throw this bomb at a point within 5 meters, where it explodes on impact. Each creature in a sphere centered on that point must make a Reflex saving throw.

On a failure, it takes 1d6 fire damage and 3d6 piercing damage.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

Augment

The fire damage increase by 1d6 and the piercing damage increases by 1d6 for each additional catalyst expended.