As an action, you take control of your body’s healing process, you regain 2d8 health immediately and again at the end of your next turn.
You can increase the healing by 3d8 for each additional mana or psi expended.
Major Regeneration. You can expend 2 additional mana or psi to increase the healing by 3d8 and stimulate major natural healing. The duration changes to 1 minute/mana or psi and for the duration of the spell, you regain 1 health at the start of each of your turns (10 health each minute).
Your severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.