As an action, you have advantage on saving throws against being poisoned, and resistance to poison damage for the duration.
If you are poisoned, you neutralize the poison. If more than one poison afflicts you, you neutralize one poison that you know is present, or you neutralize one at random.
You can target one additional willing creature that you can touch or see within 10 meters for each additional mana or psi expended. The creatures must be within 5 meters of each other when you target them.
Immunity. You can expend 2 additional mana or psi so you are immune to the poisoned condition and poison damage.
As a reaction, which you use when you take poison damage, you gain resistance to poison damage until the start of your next turn.
You can expend 1 additional mana or psi to trigger the spell when a creature that you can touch or see within 10 meters takes poison damage. The creature gains the resistance instead.