As a reaction, which you use when you are hit by an attack or taking bludgeoning damage, you absorb some of the incoming energy and redirect it as a burst of kinetic energy. You have resistance to bludgeoning damage until the start of your next turn, including against the triggering damage.
If the creature who damaged you is within 10 meters it must make a Reflex saving throw.
On a failed save, a creature takes 3d6 bludgeoning damage and if it is Medium or smaller it is pushed up to 2 meters away from you.
On a successful save, a creature takes half as much damage and isn’t pushed.
You can increase the damage by 4d6 and affect a creature of a larger size for each additional mana or psi expended.