Kryx RPGThemes
concentration, 1 minute/mana

As two actions, you kinetically grasp and squeeze creatures.

When you cast the spell—and once on on each of your turns thereafter as an action—a creature that you can touch or see within 10 meters and cause one of the following effects.

Crush. Make a melee spell attack.

On a hit, it takes 6d6 bludgeoning damage.

On a miss by 4 or less, it takes half as much damage.

Push. The creature must make a Reflex saving throw.

On a failure, it takes 5d6 bludgeoning damage and if it is Medium or smaller it is pushed 3 meters away from you.

On a success, it takes half as much damage.

Grasp. The creature must make a Reflex saving throw.

On a failure, it takes 4d6 bludgeoning damage and if it is Medium or smaller it is grappled. You can grasp only one creature at a time.

On a success, it takes half as much damage.

Interpose. You focus the kinetic energy to interpose itself between you and a creature. The kinetic energy stays between you and the creature, providing you with half cover against the creature. The creature can’t move through the energy’s space unless it succeeds on a Reflex saving throw.

Augment

You can increase the damage from the crush and the grasp options by 2d6, the other options by 3d6, push the creature an additional meter for the push option, and affect a creature of a larger size for each additional mana expended.