As an action, a giant spear of ice lances up out of the ground within 10 meters. A spear is a stalagmite-like icicle shaped as a cylinder that has a diameter of 1 meter and a height of up to 2 meters. If a spear is created under a creature, it must make a Reflex saving throw.
On a failed save, it takes 1d10 piercing damage and 1d10 cold damage and is knocked prone.
On a successful save, it takes half as much damage and can’t be knocked prone by other spears from this casting of the spell.
Ice spears created by this spell persist, melting depending on the surrounding environment. They can provide cover. An ice spear has 12 Defense, 2 Soak, and 20 Health.
You can increase the piercing damage by 2d10 and the cold damage by 1d10, increase the spear’s Defense by 2, and increase the spear’s Health by 15 for each additional mana expended.
You can create an additional spear for each additional mana expended. Additional augments to the damage increase the piercing damage by 1d10, increase the spear’s Defense by 1, and increase the spear’s Health by 7 for each additional mana expended, instead of the normal increase.