Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, a willing creature that you can touch or see within 10 meters is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains 2d6 temporary health at the start of each of its turns. When the spell ends, the target loses any remaining temporary health from this spell.

Augment

You can increase the temporary health by 2d6 for each additional mana or psi expended.