As an action, a creature that you can touch or see within 10 meters regains 2d8 + your spellcasting ability health. This spell has no effect on constructs or undead.
You can increase the healing by 3d8 for each additional mana or psi expended.
Major Regeneration. You can expend 2 additional mana or psi to increase the healing by 1d8 and stimulate major natural healing. The duration changes to 1 minute/mana or psi and for the duration of the spell, the creature regains 1 health at the start of each of its turns (10 health each minute).
The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
Power Word Heal. You can expend 3 additional mana or psi and cast this spell as two actions so the target regains all its health. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up.