As two actions, you utter a foul incantation that causes the flesh, muscle, and bones of up to six creatures of your choice that you can touch or see within 20 meters to be ripped asunder. Constructs, incorporeal undead, and creatures that lack flesh and bones are immune to this spell. Each creature must make a Fortitude saving throw.
On a failed save, a creature takes 14d8 necrotic damage and is knocked prone as its body is suddenly and violently twisted and contorted into unnatural shapes.
On a successful save, a creature takes half as much damage and isn’t knocked prone.
If a creature is killed by this damage, its body is twisted into shredded pieces and if the creature is not undead, you regain health equal to half the amount of necrotic damage dealt.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.