As two actions, a brief windstorm filled with scouring, supernatural, grit that strips flesh forms at a point within 20 meters. Each creature in a sphere centered on that point must make a Reflex saving throw.

*On a failure*, it takes 5d6 slashing damage and is bleeding 2.

*On a critical failure*, it takes twice as much damage and is bleeding 4.

*On a success*, it takes half as much damage and is bleeding 1.

*On a critical success*, it takes no damage.

##### Augment

You can increase the damage by 1d6 and the bleeding level by 1 for each additional mana expended.