Kryx RPGThemesMonsters
1 minute/mana or psi

As two actions, you weave a distracting string of words, causing creatures of your choice within 10 meters that can hear you to make a Will saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save.

On a failed save, the target has disadvantage on Perception checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.