Kryx RPGThemes
concentration, 1 minute/mana

As two actions, a Large hand made from compacted soil rises in an unoccupied space on the ground that you can see within 5 meters. The hand lasts for the duration, and it moves at your command, mimicking the movements of your own hand.

When you cast the spell—and once on on each of your turns thereafter as an action—you can move the hand up to 5 meters and then cause one of the following effects with it.

Clenched Fist. The hand strikes a creature or object within 1 meter of it. Make a melee spell attack.

On a hit, it takes 6d6 bludgeoning damage.

On a miss by 4 or less, it takes half as much damage.

Forceful Hand. The hand attempts to push a creature within 1 meter of it in a direction you choose. The creature must make a Reflex saving throw.

On a failure, it takes 5d6 bludgeoning damage and if it is Medium or smaller it is pushed 3 meters away from the hand. The hand moves with the creature to remain within 1 meter of it.

On a success, it takes half as much damage.

Grasping Hand. The hand attempts to grapple a creature within 1 meter of it. The creature must make a Reflex saving throw.

On a failure, it takes 4d6 bludgeoning damage and if it is Medium or smaller it is grappled by the hand.

On a success, it takes half as much damage.

Interposing Hand. The hand interposes itself between you and a creature. The hand moves to stay between you and the creature, providing you with half cover against the creature. The creature can’t move through the hand’s space unless it succeeds on a Brawn check to overrun it or a Nimbleness check to tumble past it.

Augment

You can increase the damage from the clenched fist and the grasping hand options by 2d6, the other options by 3d6, push the creature an additional meter for the forceful hand option, and affect a creature of a larger size for each additional mana expended.