As an action, make a weapon attack.
On a hit, add 1d12 + your spellcasting ability to the attack’s damage roll and the creature must succeed on a Will saving throw or it has disadvantage on ability checks and weapon attack rolls for the duration.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can increase the damage by 2d12 for each additional mana expended.