Kryx RPGThemes
concentration, 5 minutes/mana

As an action, a weapon you touch seeps acid. For the duration, the weapon deals an extra 1d4 acid damage.

Alternatively, you can touch a quiver containing arrows or bolts, granting the ammunition pulled from it the same effect. The spell’s magic ends on a piece of ammunition when it hits or misses.

You can augment this spell with the following options, expending mana for each option.
  • You can increase the damage by 1d4 for each additional mana expended.

  • You can expend 1 additional mana to cause an additional weapon you touch to seep acid.