As an action, you hurl a small sphere of energy at a creature that you can touch or see within 5 meters as it must make a Reflex saving throw.
On a failed save, it takes 1d8 damage. The number rolled determines the damage type.
On a successful save, it takes half as much damage.
At higher levels
This spell’s damage increases by 1d8 when you reach 9th level (2d8) and 17th level (3d8). When you roll multiple d8s, choose one of the d8s. The number it rolled determines the damage type.