Kryx RPGThemesMonsters
concentration, 1 hour/mana or psi

As two actions, a creature that has blood in its body that you can touch or see within 10 meters must make a Fortitude saving throw.

On a failed save, its blood vessels are violently purged from its body through its skin as it takes 4d8 necrotic damage.

On a successful save, it takes half as much damage.

The avascular mass erupts in a sphere centered on the target. The avascular mass is difficult terrain and lightly obscures its area.

If the avascular mass isn’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, it collapses on itself, and the spell ends at the start of your next turn. The mass layered over a flat surface has a depth of 1 meter.

Each creature that starts its turn in the avascular mass or that enters it during its turn must make a Reflex saving throw.

On a failed save, a creature is restrained as long as it remains in the avascular mass or until it breaks free.

A creature restrained by the avascular mass can use an action to make an Acrobatics or Brawn check (its choice) against your spell save DC. If it succeeds, it is no longer restrained.

Any 1-meter cube of avascular mass that takes more than 10 radiant damage on a single turn disintegrates. When the spell ends, the blood vessel mass becomes a small layer of limp, decaying tissue.

Augment

You can increase the damage by 4d8 for each additional mana or psi expended.