As an action, five tendrils of lightning arc out from you. Each tendril can target a creature that you can touch or see within 10 meters which must make a Reflex saving throw. If multiple tendrils target the same creature, it makes one saving throw.
On a failed save, a creature takes 1d6 lightning damage for each tendril targeted at it and it can’t take reactions until the start of its next turn.
On a successful save, it takes half as much damage.
You can create 7 more tendrils for each additional mana or psi expended.