Kryx RPGThemesMonsters
1 minute

As an action, you can convince a beast that you mean it no harm. Choose a beast that you can touch or see within 5 meters. It must see and hear you. If the beast’s Intelligence is −3 or higher, the spell fails. Otherwise, the beast must succeed on a Will saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spells ends.