Kryx RPGThemesMonsters

Stench Kow

Large beast
Challenge
¼ (50 XP)

STR
4
DEX
0
CON
2
INT
−4
WIS
0
CHA
−3

15
2d10+4
10
Fort
+2
Ref
+2
Will
−2
Damage resistances cold, fire, poison

Speed 9 m.
Senses darkvision 18 m.

Maneuvers. The stench kow uses maneuvers (maneuver save DC 14). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: charge, spring attack

Stench. Any creature other than a stench kow that starts its turn within 1.5 meters of the stench kow must succeed on a DC 12 Fortitude saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage.

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