Stench KowLarge beast
- ¼ (50 XP)
Maneuvers. The stench kow uses maneuvers (maneuver save DC 14). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Stench. Any creature other than a stench kow that starts its turn within 1.5 meters of the stench kow must succeed on a DC 12 Fortitude saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.
Gore. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage.