Phase SpiderLarge monstrosity
- 3 (700 XP)
Maneuvers. The phase spider uses maneuvers (maneuver save DC 12). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Fortitude saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 health, the target is stable but poisoned for 1 hour, even after regaining health, and is paralyzed while poisoned in this way.