Kryx RPGThemesMonsters

Ochre Jelly

Large ooze
Challenge
2 (450 XP)

STR
2
DEX
−2
CON
2
INT
−4
WIS
−2
CHA
−5

45
6d10+12
8
Fort
+2
Ref
+0
Will
−3
Damage resistances acid
Damage immunities lightning, slashing
Condition immunities blinded, charmed, deafened, exhausted, frightened, prone

Speed 3 m., climb 3 m.
Senses blindsight 18 m. (blind beyond this radius)

Amorphous. The jelly can move through a space as narrow as 2.5 centimeters wide without squeezing.

Maneuvers. The ochre jelly uses maneuvers (maneuver save DC 12). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, spring attack

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Reactions

Split. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 health. Each new jelly has health equal to half the original jelly’s, rounded down. New jellies are one size smaller than the original jelly.

Underdarksrd