Kryx RPGThemesMonsters

Myconid Adult

Medium plant
Challenge
½ (100 XP)

STR
0
DEX
0
CON
1
INT
0
WIS
1
CHA
−2

22
4d8+4
12
Soak
1
Fort
+1
Ref
+0
Will
+0
Defense note natural armor

Speed 6 m.
Senses darkvision 35 m.

Distress Spores. When the myconid takes damage, all other myconids within 75 meters of it can sense its pain.

Spellcasting. The myconid adult is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): charm, empathy, lullaby

1 mana: beguile, charming presence, friends, sleep

Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.

Actions

Fist. Melee Weapon Attack: +2 to hit, reach 1.5 m. Hit: 5 (2d4) bludgeoning damage plus 5 (2d4) poison damage.

Pacifying Spores (3/Day). The myconid ejects spores at one creature it can see within 1.5 meters of it. The target must succeed on a DC 11 Fortitude saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Rapport Spores. A 6-meters radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of −4 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 9 meters of each other. The effect lasts for 1 hour.

Underdarkmm