Giant OctopusLarge beast
- 1 (200 XP)
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Maneuvers. The giant octopus uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
At will: grapple (Tentacles only)
Underwater Camouflage. The octopus has advantage on Stealth checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Tentacles. Melee Weapon Attack: +5 to hit, reach 4.5 m. Hit: 10 (2d6 + 3) bludgeoning damage. If the octopus uses the grapple maneuver, the target is restrained until the grapple ends.
Ink Cloud (Recharges after a Short or Long Rest). A 6-meters-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.