Kryx RPGThemesMonsters

Dretch

Small fiend (demon)
Challenge
¼ (50 XP)

STR
0
DEX
0
CON
1
INT
−3
WIS
−1
CHA
−4

18
4d6+4
11
Fort
+1
Ref
+0
Will
−2
Defense note natural armor
Damage resistances cold, fire, lightning
Damage immunities poison
Condition immunities poisoned

Speed 6 m.
Senses darkvision 18 m.
Languages Abyssal, telepathy 18 m. (works only with creatures that understand Abyssal)

Dashing Strike. If the dretch uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 1.5 m. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 1.5 m. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/long rest). A 3-meters radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Fortitude saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.