Dimetrodon

Medium animal
Challenge

STR
2
DEX
0
CON
2
INT
−4
WIS
0
CHA
−3

19
3d8+6
14
Soak
1
Fort
+3
Ref
+2
Will
−2
Defense note natural armor

Speed 5 m., swim 4 m.
Skills Perception +1 (12)

Maneuvers. The dimetrodon uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: spring attack, tear flesh

Actions (1)

Bite. Melee Weapon Attack: +3 to hit. Hit: 9 (2d6 + 2) piercing damage.

Coastal, Swampvgtm

Maneuvers

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.

On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and bleeding level by 1 for each additional stamina die expended.