As an action, you can make a melee weapon attack in an attempt to goad the creature into attacking you. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Will saving throw or it has disadvantage on any attack roll that doesn’t target you for the duration.
At the end of each of its turns, a goaded creature can repeat the saving throw, ending the effect on itself on a success
You can increase the damage for each additional stamina die expended.