Zombie

Zombie

Medium undead
Challenge

STR
1
DEX
−2
CON
3
INT
−4
WIS
−2
CHA
−3

22
3d8+9
10
Fort
+3
Ref
−1
Will
−2
Damage immunities poison
Condition immunities charmed, diseased, exhausted, frightened, poisoned

Speed 4 m.
Skills
Senses darkvision 10 m.
Languages understands all languages it spoke in life but can’t speak

Maneuvers. The zombie uses maneuvers (maneuver save Difficulty 11). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: grapple, spring attack

Undead Fortitude. If damage reduces the zombie to 0 health, it must make a Fortitude saving throw with a Difficulty of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 health instead.

Actions (1)

Slam. Melee Weapon Attack: +2 to hit. Hit: 4 (1d6 + 1) bludgeoning damage.

Urbansrd

Maneuvers

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.