Kryx RPGThemes
Vine Blight

Vine Blight

Medium plant
Challenge
½

STR
2
DEX
−1
CON
2
INT
−3
WIS
0
CHA
−4

26
4d8+8
14
Soak
1
Fort
+3
Ref
+1
Will
−2
Defense note natural armor
Condition immunities blinded, deafened

Speed 2 m.
Skills Insight +0 (11), Perception +0 (11), Stealth +0 (11)
Senses blindsight 10 m. (blind beyond this radius)
Languages Common

False Appearance. While the vine blight remains motionless, it is indistinguishable from an ordinary tangle of vines.

Maneuvers. The vine blight uses maneuvers (maneuver save Difficulty 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

At will: grapple (Constrict only)

1 stamina die: ambush, grievous wound, spring attack, stalking shadow

Actions (1)

Constrict. Melee Weapon Attack: +3 to hit, reach 2 m. Hit: 9 (2d6 + 2) bludgeoning damage. If the blight uses the grapple maneuver, the target is restrained until the grapple ends, and the blight can’t constrict another target.

Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 3-meter radius centered on the vine blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the vine blight’s choice in that area when the plants appear must succeed on a Difficulty 12 Reflex saving throw or become restrained. A creature can use an action to make a Difficulty 12 Brawn check, freeing it self or another entangled creature within reach on a success.

Feywild, Forestmm

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, make a weapon attack to leave a twisted wound that can’t be healed so easily.

On a hit, add the stamina die to the attack’s damage and the creature must succeed on a Fortitude saving throw or its maximum health is reduced by the stamina die result for 1 hour. Any effect that removes a condition allows a creature’s maximum health to return to normal before that time passes.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As a reaction, which you use when an enemy within 5 meters moves away from you, you can move up to half your speed toward the creature’s position. This movement doesn’t provoke opportunity attacks.