Triceratops

Triceratops

Huge animal
Challenge

STR
6
DEX
−1
CON
3
INT
−4
WIS
0
CHA
−3

95
10d12+30
15
Soak
1
Fort
+4
Ref
+3
Will
−1
Defense note natural armor

Speed 10 m.
Skills Brawn +8 (19)

Maneuvers. The triceratops uses maneuvers (maneuver save Difficulty 17). It has 9 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: spring attack, trampling charge

2 stamina dice: sturdy stance

Actions (2)

Gore (1/turn). Melee Weapon Attack: +8 to hit. Hit: 15 (2d8 + 6) piercing damage.

Stomp (1/turn). Melee Weapon Attack: +8 to hit., one prone creature. Hit: 17 (2d10 + 6) bludgeoning damage.

Grasslandsrd

Maneuvers

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you use a Brawn check to Overrun a creature during this movement and your check passes the creature’s passive Brawn or Nimbleness (if it chooses to avoid you), it takes bludgeoning damage equal to the stamina die and is knocked prone. If you fail to Overrun by 4 or less, the creature takes half as much bludgeoning damage, but isn’t knocked prone.

Enhance

You can increase the damage for each additional stamina die expended.

As a reaction, which you use when you make a skill check or a saving throw to avoid being pushed, knocked prone, or grappled, you can sturdily position yourself. You make the roll with advantage. You can do so after the roll but before any effects of the roll occur.

If the roll already has advantage or disadvantage, you cannot apply another instance of advantage or disadvantage and you must use this before the roll to cancel out any advantage or disadvantage.