Kryx RPGThemesCreatures
Thri-kreen

Thri-kreen

Medium humanoid (thri kreen)
Challenge
1

STR
1
DEX
2
CON
1
INT
−1
WIS
1
CHA
−2

33
6d8+6
17
Soak
1
Fort
+1
Ref
+2
Will
+1
Defense note natural armor

Speed 8 m.
Skills Insight +1 (12), Perception +3 (14), Stealth +4 (15), Wilderness +3 (14)
Senses darkvision 10 m.
Languages Kreen

Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Stealth checks made to avoid being noticed.

Natural Jumper. The thri-kreen can jump twice as far as a human. Double its Athletics result to determine how far it can jump.

Actions (2)

Bite (1/turn). Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 4 (1d6 + 1) piercing damage, and the target must succeed on a Difficulty 11 Fortitude saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 6 (2d4 + 1) slashing damage.

Gythka. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 5 (1d8 + 1) slashing damage.

Chatkcha. Ranged Weapon Attack: +4 to hit, range 5/20 m. Hit: 5 (1d6 + 2) slashing damage.

Desert, Grasslandmm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.