Kryx RPGThemesCreatures
Swarm of Cranium Rats

Swarm of Cranium Rats

Medium swarm of tiny animals
Challenge
5

STR
−1
DEX
2
CON
0
INT
2
WIS
0
CHA
2

36
8d8
14
Fort
+1
Ref
+1
Will
+3
Damage resistances bludgeoning, piercing, slashing

Speed 5 m., climb 3 m.
Skills Athletics +2 (13), Insight +0 (11), Perception +0 (11), Psionics (Int) +5 (16), Stealth +5 (16)
Senses darkvision 5 m.
Languages telepathy 5 m.

Illumination. The swarm sheds dim light from its brains in a 1-meter radius. It can increase the illumination to bright light in a 5-meter radius (and dim light for an additional 5 meters), or extinguish the light as an action.

Maneuvers. The swarm of cranium rats uses maneuvers (maneuver save Difficulty 13). It has 7 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, scurry, spring attack

Spellcasting. The swarm of cranium rats uses Psionics (Int) to cast spells (spell save Difficulty 13, +5 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:

At will: command, comprehend languages, detect thoughts

1 mana: confusion

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can’t regain health or gain temporary health.

Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts. as well as to all divination spells.

Actions (2)

Bites. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 16 (4d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage if the swarm has half of its health or less.

Underdark, Urbanvgtm

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Disengage action and the Dash action.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.