Kryx RPGThemesCreatures
Swarm of Bats

Swarm of Bats

Medium swarm of tiny animals
Challenge
¼

STR
−3
DEX
2
CON
0
INT
−4
WIS
1
CHA
−3

22
5d8
14
Fort
+0
Ref
+0
Will
+0
Damage resistances bludgeoning, piercing, slashing

Speed 0 m., fly 5 m.
Skills Insight +1 (12), Perception +1 (12)
Senses blindsight 10 m.

Echolocation. The swarm can’t use its blindsight while deafened.

Keen Hearing. The swarm has advantage on Perception checks that rely on hearing.

Maneuvers. The swarm of bats uses maneuvers (maneuver save Difficulty 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, dive attack, spring attack

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain health or gain temporary health.

Actions

Bites. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 7 (2d4 + 2) piercing damage, or 2 (0d4 + 2) piercing damage if the swarm has half of its health or less.

Hill, Mountain, Underdark, Urbansrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action while flying, you can use the Dash action. If you move at least 4 meters in a straight line angled downwards toward a creature, you can make an Attack action with a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, you don’t provoke opportunity attacks when you fly out of the creature’s reach.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.