Kryx RPGThemesCreatures

Star Spawn Grue

Small aberration
Challenge
¼

STR
−2
DEX
1
CON
0
INT
−1
WIS
0
CHA
−2

17
5d6
13
Fort
+0
Ref
+0
Will
+0
Damage immunities psychic

Speed 5 m.
Skills Insight +0 (11), Occult +1 (12), Perception +0 (11), Stealth +3 (14)
Senses darkvision 10 m.
Languages Aklo

Aura of Madness. Creatures within 4 meters of the grue that aren’t aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue.

Spellcasting. The star spawn grue uses Occult (Int) to cast spells (spell save Difficulty 9, +1 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:

Cantrips (at will): mind thrust

1 mana: agonizing rebuke, dissonant whispers

Actions

Confounding Bite. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a Difficulty 10 Will saving throw or attack rolls against it have advantage until the start of the grue’s next turn.

Mountain, Swampmtof

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.