Kryx RPGThemesCreatures
Noble

Noble

Medium humanoid (any species)
Challenge

STR
0
DEX
1
CON
0
INT
1
WIS
2
CHA
3

9
2d8
16
Fort
+0
Ref
+1
Will
+3
Defense note chain hauberk

Speed 5 m.
Skills Deception +5 (16), Insight +4 (15), Perception +2 (13), Persuasion +5 (16)
Languages any two languages

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 5 (1d8 + 1) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1 m. or range 3/10 m. Hit: 3 (1d4 + 1) piercing damage.

Urbansrd

Maneuvers

As an action, choose up to three friendly creatures within 10 meters who can see or hear you. Each of those creatures can immediately use their reaction to move up to half their speed without provoking opportunity attacks.

Enhance

You can maneuver two additional creatures for each additional stamina die expended. The creatures must be within 5 meters of each other.

As a reaction, which you use when you are hit by a weapon attack that you can see, you can block the blow with a melee weapon you wield. Roll a d3 and add the result to your Defense against the triggering attack. You can do so after the roll but before any effects of the roll occur.

Enhance
You can augment this maneuver with the following options, expending stamina dice for each option.
  • You can expend 2 additional stamina dice to roll 2d3.

  • You can expend 4 additional stamina dice to roll 3d3.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.