Mastiff

Mastiff

Medium animal
Challenge

STR
1
DEX
2
CON
1
INT
−4
WIS
1
CHA
−2

5
1d8+1
14
Fort
+2
Ref
+2
Will
−1

Speed 8 m.
Skills Perception +2 (13)

Keen Hearing and Smell. The mastiff has advantage on Perception checks that rely on hearing or smell.

Maneuvers. The mastiff uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: grapple, spring attack, trip

Actions (1)

Bite. Melee Weapon Attack: +2 to hit. Hit: 4 (1d6 + 1) piercing damage.

Forest, Hill, Urbansrd

Maneuvers

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.