Manes

Manes

Small fiend (demon)
Challenge

STR
0
DEX
−1
CON
1
INT
−4
WIS
−1
CHA
−3

9
2d6+2
11
Fort
+2
Ref
+0
Will
−2
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from attacks that aren’t cold iron
Damage immunities poison
Condition immunities charmed, frightened, poisoned

Speed 4 m.
Skills Perception +0 (11)
Senses darkvision 10 m.
Languages understands Abyssal but can’t speak

Maneuvers. The manes uses maneuvers (maneuver save Difficulty 10). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: spring attack, swipe, tear flesh

Actions (1)

Claws. Melee Weapon Attack: +1 to hit. Hit: 5 (2d4) slashing damage.

Lower planesmm

Maneuvers

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a weapon attack with a melee weapon with a natural weapon that deals slashing damage and then swipe through the target. Each creature within 1 meter of the target and within your weapon’s reach must make a Reflex saving throw.

On a failure, it takes slashing damage equal to the stamina die.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.

On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and bleeding level by 1 for each additional stamina die expended.