Lion

Lion

Large animal
Challenge

STR
3
DEX
2
CON
1
INT
−4
WIS
1
CHA
−1

26
4d10+4
14
Fort
+2
Ref
+3
Will
+0

Speed 10 m.
Skills Perception +2 (13), Stealth +3 (14)

Keen Smell. The lion has advantage on Perception checks that rely on smell.

Maneuvers. The lion uses maneuvers (maneuver save Difficulty 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: pounce, spring attack, tear flesh

Pack Tactics. The lion has advantage on attacks made against a creature if at least one of the lion’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Running Leap. With a running start, the lion has advantage to jump.

Actions (1)

Bite. Melee Weapon Attack: +4 to hit. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +4 to hit. Hit: 6 (1d6 + 3) slashing damage.

Desert, Grassland, Hill, Mountainsrd

Maneuvers

As an action, make a melee weapon attack against a creature after you move at least 3 meters straight toward it.

On a hit, add the stamina die to the attack’s damage and if the creature is your size or smaller, it must succeed on a Reflex saving throw or you knock it prone.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and target a creature of a larger size for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.

On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and bleeding level by 1 for each additional stamina die expended.