Kryx RPGThemesCreatures

Kuo-Toa Monitor

Medium humanoid (kuo toa)
Challenge
2

STR
2
DEX
0
CON
2
INT
1
WIS
2
CHA
0

65
10d8+20
15
Fort
+2
Ref
+2
Will
+2
Defense note natural armor, unarmored defense

Speed 5 m., swim 5 m.
Skills Divinity +4 (15), Insight +2 (13), Perception +4 (15)
Senses darkvision 20 m.
Languages Undercommon

Amphibious. The kuo-toa can breathe air and water.

Otherwordly Perception. The kuo-toa can sense the presence of any creature within 5 meters of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Unarmored Defense. The kuo-toa adds its Wisdom to its Defense.

Actions (3)

Bite (1/turn). Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 4 (1d4 + 2) piercing damage.

Unarmed Strike (2/turn). Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can’t take reactions until the start of the kuo-toa’s next turn.

Underdarkmm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.