Hell HoundMedium fiend
Keen Hearing and Smell. The hound has advantage on Perception checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 1 meter of the creature and the ally isn’t incapacitated.
Bite (1/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Costs 2 actions; Recharge 5–6). The hound exhales fire in a 3-meter cone or a 5-meter line. Each creature in that area must make a Difficulty 12 Reflex saving throw. On a failed save, a creature takes 24 (7d6) fire damage and is burning 1. On a successful save, a creature takes half as much damage and isn’t burning.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.