Giant Sea Horse
Large animal- Challenge
- STR
- 1
- DEX
- 2
- CON
- 0
- INT
- −4
- WIS
- 1
- CHA
- −3
- Fort
- +0
- Ref
- +2
- Will
- +0
Maneuvers. The giant sea horse uses maneuvers (maneuver save Difficulty 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:
1 stamina die: charge, spring attack
Water Breathing. The giant sea horse can only breathe underwater.
Actions (1)
Ram. Melee Weapon Attack: +2 to hit. Hit: 4 (1d6 + 1) bludgeoning damage.
Maneuvers
As an action, make a melee weapon attack against a creature after you move at least 3 meters straight toward it.
On a hit, add the stamina die to the attack’s damage and if the creature is your size or smaller, the creature must succeed on a Reflex saving throw or you can push it 2 meters away from you and knock it prone.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage, target a creature of a larger size, and push the creature an additional 1 meter for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.