Giant Owl

Giant Owl

Large animal
Challenge

STR
1
DEX
2
CON
1
INT
−1
WIS
1
CHA
0

19
3d10+3
14
Fort
+2
Ref
+2
Will
+0

Speed 1 m., fly 10 m.
Skills Perception +2 (13), Stealth +3 (14)
Senses darkvision 20 m.
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak

Keen Hearing and Sight. The giant owl has advantage on Perception checks that rely on hearing or sight.

Maneuvers. The giant owl uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: dive attack, spring attack

Actions (1)

Talons. Melee Weapon Attack: +2 to hit. Hit: 8 (2d6 + 1) slashing damage.

Arctic, Forest, Hillsrd

Maneuvers

As an action while flying, you can use the Dash action. If you move at least 3 meters in a straight line angled downwards toward a creature, you can make an Attack action with a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage and you don’t provoke opportunity attacks when you fly out of the creature’s reach.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.