Kryx RPGThemesCreatures
Giant Octopus

Giant Octopus

Large animal
Challenge
1

STR
1
DEX
3
CON
1
INT
1
WIS
1
CHA
−3

52
8d10+8
15
Fort
+1
Ref
+3
Will
+2

Speed 2 m., swim 10 m.
Skills Insight +1 (12), Perception +3 (14), Stealth +5 (16)
Senses darkvision 10 m.

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Maneuvers. The giant octopus uses maneuvers (maneuver save Difficulty 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

At will: grapple (Tentacles only)

1 stamina die: ambush, spring attack

Underwater Camouflage. The octopus has advantage on Stealth checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 3 m. Hit: 10 (2d6 + 3) bludgeoning damage. If the octopus uses the grapple maneuver, the target is restrained until the grapple ends.

Ink Cloud (Recharges after a Short or Long Rest). A 5-meter radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action without using an action.

Underwatersrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.