Giant Octopus

Giant Octopus

Large animal
Challenge

STR
1
DEX
3
CON
1
INT
1
WIS
1
CHA
−3

52
8d10+8
15
Fort
+2
Ref
+3
Will
+1

Speed 2 m., swim 10 m.
Skills Perception +2 (13), Stealth +4 (15)
Senses darkvision 10 m.

Hold Breath. While out of water, the giant octopus can hold its breath for 1 hour.

Maneuvers. The giant octopus uses maneuvers (maneuver save Difficulty 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

At will: grapple (Tentacles only)

1 stamina die: ambush, spring attack

Underwater Camouflage. The giant octopus has advantage on Stealth checks made while underwater.

Water Breathing. The giant octopus can only breathe underwater.

Actions (1)

Tentacles. Melee Weapon Attack: +4 to hit, reach 3 m. Hit: 10 (2d6 + 3) bludgeoning damage. If the octopus uses the grapple maneuver, the target is restrained until the grapple ends.

Ink Cloud (Recharges after a Short or Long Rest). While underwater, the giant octopus expels an ink cloud in a 5-meter radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the giant octopus for 1 minute, although a significant current can disperse the ink. After releasing the ink, the giant octopus can use the Dash action without using an action.

Underwatersrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.