
Giant Lizard
Large animal- Challenge
- STR
- 2
- DEX
- 1
- CON
- 1
- INT
- −4
- WIS
- 0
- CHA
- −3
- Fort
- +2
- Ref
- +2
- Will
- −2
Hold Breath. The giant lizard can hold its breath for 15 minutes. (The giant lizard that has this trait also has a swimming speed of 5 meters.)
Maneuvers. The giant lizard uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:
1 stamina die: spring attack, tear flesh
Spider Climb. The giant lizard can climb difficult surfaces, including upside down on ceilings, without needing to make a skill check.
Actions (1)
Bite. Melee Weapon Attack: +3 to hit. Hit: 6 (1d8 + 2) piercing damage.
Maneuvers
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.
As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.
On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage and bleeding level by 1 for each additional stamina die expended.