Kryx RPGThemesCreatures
Giant Frog

Giant Frog

Medium animal
Challenge
¼

STR
1
DEX
1
CON
0
INT
−4
WIS
0
CHA
−4

18
4d8
13
Fort
+0
Ref
+2
Will
−1

Speed 5 m., swim 5 m.
Skills Insight +0 (11), Perception +2 (13), Stealth +3 (14)
Senses darkvision 5 m.

Amphibious. The frog can breathe air and water

Maneuvers. The giant frog uses maneuvers (maneuver save Difficulty 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

At will: grapple (Bite only)

1 stamina die: spring attack

Standing Leap. The frog’s long jump is up to 4 meters and its high jump is up to 2 meters, with or without a running start.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 4 (1d6 + 1) piercing damage. If the frog uses the grapple maneuver, the target is restrained until the grapple ends, and the frog can’t bite another target.

Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog’s turns. The frog can have only one target swallowed at a time.

While the frog isn’t incapacitated, it can regurgitate the creature at any time (no action required) in a space within 1 meter of it. The creature exits prone.

If the frog takes 8 damage or more on a single turn from the swallowed creature, the frog must succeed on a Difficulty 15 Fortitude saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 2 meters of the frog. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 3 meters of movement, exiting prone.

Forest, Swampsrd

Maneuvers

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.